Update: “nAno_bench” came 10th out of 450 by people’s votes. Also, shortlisted by the committee and it’s now in the Technopolis Exhibition in Athens, Greece
nAno_bench is based on an emerging mechanism that adapts to human movement and position. The structure of the bench is the result of an evolutionary procedure relied on nanorobotics, which are assembled through artificial intelligence. The bench consists of two layers, the internal bones (developed according to diffusion-limited aggregation, used for simulating forms such as fungal colonies, corals and natural patterns), which provide stability and structural integrity and the external skin, which acts as a soft membrane that covers the bones and provides the surface to sit on.
Having nanorobotics even placed onto a pair of jeans, we envision the future bench as a portable gadget that can be formed in real time providing relaxation at any place, anytime. As human life tends to be more nomadic than ever, we believe that nanotechnology will be the answer to the construction of emerging structures, able to follow human needs.
I made a quick hack in order to control DSI Tetra from Ableton Live 8 (with MaxForLive). With that you can automate parameters and play around with the patches without the need to open Tetra’s external Editor
This is my first try! Please feel free to send me feedback or hacks for other hardware synths. The design is really easy and straightforward. To run it you need to load the preset and add an “External Instrument” on the chain.
Parasitic architecture allows the creation of flexible structures that feed off existing infrastructure offering solid answers to the problem of structural density of cities and the need of temporary accommodations. Additionally, modular systems potentially provide forms with great complexity out of simplicity. This project investigates the evolution of self‐sustained parasitic structures that evolve by creating aggregation forms well adapted to their hosts.
The growth process of the parasite is inspired by the fungal colonies and is based on the rules of the diffusion‐limited aggregation extended to support force analysis and maintain structural stability. The modular development of forms, capable to adapt to the built environment without affecting the stability of the existing infrastructure, provides easy and low‐cost solutions for extending and rejuvenating architectural space. Moreover, the natural growth process of diffusion‐limited aggregation allows an endless evolution of additional spaces within a city in respect to the character of its landscape and human’s current needs. The final findings propose new ways of space perception and introduce a strategy for exploiting space.
With this script you can make “tar.gz” or “tar.bz2″ backup of your system very easy!It can split the files for you so you can write them on CD/DVD!
Read the comments if you need to know more!
One think you have to edit first is the location of the output file!!! (Dont forget this!!!)
I have been using this script on my Gentoo server and I ported to ubuntu.
By introducing structural elements as autonomous and self-organized systems that are able to respond to changes of their context, architecture comes closer to an organic approach that can transform static buildings to interactive and dynamic motivated constructions.
Drawing on the above idea and based on the theme of the development of a morphogenetic structure as a part of a digital ecology, this paper investigates how a perforated sheet can be algorithmically generated as a responsive shading element that can rearrange its form due to real time light changes.
The research focuses on the design of a software that can produce different forms of perforated sheets that could be placed on facades and transform them to alive organisms depending on the architects’ needs and the light conditions that must be fulfilled.
ambient technology and architectural space research project
tasos varoudis, 2008-now (collaboration with Nick Dalton)
introduction
We believe that the architectural space can be a new form of interface between humans and digital information. This work-in-progress discusses the implementation of an ambient display framework called Floor Stickies, for supporting and enhancing the social ‘energy’ of architectural space. The information flow we examine reassembles the notion of paper stickies (post-it). Floor Stickies present information on the floor through image and sound. The interface is designed to support whole body interaction through movement which can be processed in the background of awareness. Additionally, we discuss applications of Floor Stickies and propose theories of design of such interfaces based on our initial experiences.
Virtual reality is a technology that encompasses a broad spectrum of ideas. It defines an umbrella under which many researchers express their work. The term is defined as “a computer generated, interactive, three-dimensional environment in which a person is immersed.” Key point in this definition is that the virtual environment is a computer generated three-dimensional scene, which requires high performance computer graphics to provide an adequate level of realism. On the other hand, Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. Either these worlds are very simplistic such as the environments created for immersive entertainment and games, or the system that can create a more realistic environment is very expensive as mentioned above due to the needs of processing power, such as flight simulators.
An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. Augmentation can take on a number of different forms; in all these forms the augmented reality presented to the user enhances this person’s performance in and perception of the world. The absolute idea is to create a system such that the user cannot tell the difference between the real world and the virtual augmentation of it. To the user of this augmented reality system it would appear that he is looking at a single real scene. Key point to this idea is to have the computer generated virtual objects accurately registered with the real world in all dimensions. Errors in this registration or with user’s movement will prevent the user from seeing the real and virtual images as fused.
This project describes the development of an augmented reality tool, specifically targeted for architects and designers, for projecting architectural models and ideas as the augmented virtual object inside the real world.