nAno_bench – Athens Future Bench Competition

April 22nd, 2010

620x465

Update: “nAno_bench” came 10th out of 450 by people’s votes. Also, shortlisted by the committee and it’s now in the Technopolis Exhibition in Athens, Greece

http://www.athensbenchmark.com/en/future-bench/nanobench

nAno_bench is based on an emerging mechanism that adapts to human movement and position. The structure of the bench is the result of an evolutionary procedure relied on nanorobotics, which are assembled through artificial intelligence. The bench consists of two layers, the internal bones (developed according to diffusion-limited aggregation, used for simulating forms such as fungal colonies, corals and natural patterns), which provide stability and structural integrity and the external skin, which acts as a soft membrane that covers the bones and provides the surface to sit on.

Having nanorobotics even placed onto a pair of jeans, we envision the future bench as a portable gadget that can be formed in real time providing relaxation at any place, anytime. As human life tends to be more nomadic than ever, we believe that nanotechnology will be the answer to the construction of emerging structures, able to follow human needs.

arch+ech

info and feedback at: projects |at| archtech.gr

Dave Smith Tetra – MAX for Live external MIDI Control

February 13th, 2010

I made a quick hack in order to control DSI Tetra from Ableton Live 8 (with MaxForLive). With that you can automate parameters and play around with the patches without the need to open Tetra’s external Editor :)

This is my first try! Please feel free to send me feedback or hacks for other hardware synths. The design is really easy and straightforward. To run it you need to load the preset and add an “External Instrument” on the chain.

Picture 16

DSI Tetra Patch

feedback to: varoudis |you know| archtech.gr

augmented reality architecture at Royal College of Art

February 3rd, 2010

MMX show @ RCA

tasos varoudis + ADS1 Studio (Tobias Klein and Roberto Bottazzi)

Augmented reality and architectural design installation

DSC09114

DSC09116

for augmented reality projects/installations  contact: varoudis|a t|archtech.gr

Parasitic Ecologies: extending space through diffusion-limited aggregation models

September 16th, 2009

zeta kachri, 2009

Parasitic
 architecture
 allows
 the
 creation
 of
 flexible
 structures
 that
 feed
 off
 existing infrastructure
 offering
 solid
 answers
 to
 the
 problem
 of
 structural
 density
 of
 cities and
 the
 need
 of
 temporary
 accommodations.
 Additionally,
 modular
 systems potentially 
provide 
forms
 with
 great
 complexity 
out
 of
 simplicity. This
 project investigates
 the
 evolution
 of
 self‐sustained
 parasitic
 structures
 that evolve
 by
 creating
 aggregation
 forms
 well
 adapted
 to
 their
 hosts.

image18 copy2

image14 copy2

The
 growth process 
of 
the 
parasite 
is 
inspired
 by
 the 
fungal 
colonies 
and
 is 
based
 on 
the
 rules 
of the
 diffusion‐limited
 aggregation
 extended
 to
 support
 force
 analysis
 and
 maintain structural
 stability.
 The
 modular
 development
 of
 forms, capable
 to
 adapt
 to
 the
 built
 environment
 without
 affecting
 the
 stability
 of
 the existing
 infrastructure,
 provides
 easy
 and
 low‐cost
 solutions
 for
 extending
 and rejuvenating
architectural
space.
Moreover,
the 
natural
 growth
 process
 of
 diffusion‐limited
 aggregation
 allows
 an
 endless
 evolution
 of
 additional
 spaces
 within
 a
 city
 in respect
 to
 the
 character
 of
 its
 landscape
 and
 human’s
 current
 needs.
 The
 final findings
 propose
 new
 ways
 of
 space
 perception
 and
 introduce
 a
 strategy
 for exploiting 
space.

Rapid prototyping models:

Picture 1

Picture 2

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ubuntu system backup script (tar.gz & tar.bz2)

June 7th, 2009

With this script you can make “tar.gz” or “tar.bz2″ backup of your system very easy!It can split the files for you so you can write them on CD/DVD!
Read the comments if you need to know more!

One think you have to edit first is the location of the output file!!! (Dont forget this!!!)
I have been using this script on my Gentoo server and I ported to ubuntu.

http://daemons.gr/files/mkbackup.sh

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PS_Light Sensitive: Perforated sheet responsive to light changes in real time.


June 5th, 2009

built with processing

zeta kachri, 2009

picture-10

By introducing structural elements as autonomous and self-organized systems that are able to respond to changes of their context, architecture comes closer to an organic approach that can transform static buildings to interactive and dynamic motivated constructions.

Drawing on the above idea and based on the theme of the development of a morphogenetic structure as a part of a digital ecology, this paper investigates how a perforated sheet can be algorithmically generated as a responsive shading element that can rearrange its form due to real time light changes.

The research focuses on the design of a software that can produce different forms of perforated sheets that could be placed on facades and transform them to alive organisms depending on the architects’ needs and the light conditions that must be fulfilled.

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dopey – motion sensitive interactive installation

June 5th, 2009

built with arduino and java

tasos varoudis / zeta kachri / guy woodhouse, 2009

dsc07781-copy

This project was about implementing an abstract form of a creature based on Dopey, one of the seven dwarfs.

dopeyback

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floor projected ambient display (floor stickies)

April 27th, 2009

ambient technology and architectural space research project

tasos varoudis, 2008-now (collaboration with Nick Dalton)

picture-15

introduction

We believe that the architectural space can be a new form of interface between humans and digital information. This work-in-progress discusses the implementation of an ambient display framework called Floor Stickies, for supporting and enhancing the social ‘energy’ of architectural space. The information flow we examine reassembles the notion of paper stickies (post-it). Floor Stickies present information on the floor through image and sound. The interface is designed to support whole body interaction through movement which can be processed in the background of awareness. Additionally, we discuss applications of Floor Stickies and propose theories of design of such interfaces based on our initial experiences.

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augmented reality in architecture

April 27th, 2009

combining virtual and real architectural space

MSc in Computer Science dissertation project, Imperial College London

tasos varoudis, 2007-2008

abstract

Virtual reality is a technology that encompasses a broad spectrum of ideas. It defines an umbrella under which many researchers express their work. The term is defined as “a computer generated, interactive, three-dimensional environment in which a person is immersed.” Key point in this definition is that the virtual environment is a computer generated three-dimensional scene, which requires high performance computer graphics to provide an adequate level of realism. On the other hand, Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. Either these worlds are very simplistic such as the environments created for immersive entertainment and games, or the system that can create a more realistic environment is very expensive as mentioned above due to the needs of processing power, such as flight simulators.

An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. Augmentation can take on a number of different forms; in all these forms the augmented reality presented to the user enhances this person’s performance in and perception of the world. The absolute idea is to create a system such that the user cannot tell the difference between the real world and the virtual augmentation of it. To the user of this augmented reality system it would appear that he is looking at a single real scene. Key point to this idea is to have the computer generated virtual objects accurately registered with the real world in all dimensions. Errors in this registration or with user’s movement will prevent the user from seeing the real and virtual images as fused.

This project describes the development of an augmented reality tool, specifically targeted for architects and designers, for projecting architectural models and ideas as the augmented virtual object inside the real world.

picture-12

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Sensing_Leaves

March 6th, 2009

Digital Marionette Theatre (built in processing)

(MSc AAC, Bartlett School of Architecture, UCL)

zeta kachri, 2008


‘Sensing Leaves’ is the implementation of a musically manipulated digital marionette that consists of ‘leaves’.

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